Gamification is one of the hottest topics in learning today. Studies are showing increased levels of student engagement, motivation, and completion through the integration of games and gaming elements into learning environments. Will gamification will work for you? Is gamification applicable to all learning situations? For all audiences?
- Do you think your learners and your organization are ready to embrace gamification?
- In what situations is gamification most effective? Why?
- Are there situations where gamification of learning should not be used?
- Are there opportunities to introduce gaming elements such as leaderboards and achievements into learning without creating full gaming experiences?
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- Action Learning:Where Do I Start? - October 26, 2015